move3DENCamera: Difference between revisions
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| Moves [[Eden Editor]] camera to given position, with or without offset.<br/> | | Moves [[Eden Editor]] camera to given position, with or without offset.<br/> | ||
Default camera offset: [0,-25,25] |= | Default camera offset: [0,-25,25] |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''move3DENCamera''' [position,useOffset] |= | | '''move3DENCamera''' [position,useOffset] |SYNTAX= | ||
|p1= position: [[Position]] |PARAMETER1= | |p1= position: [[Position]] |PARAMETER1= | ||
|p2= useOffset: [[Boolean]] - true if camera should use offset (defined in [[configFile]] >> "Cfg3DEN" >> "Camera" >> "moveOffset") |PARAMETER2= | |p2= useOffset: [[Boolean]] - true if camera should use offset (defined in [[configFile]] >> "Cfg3DEN" >> "Camera" >> "moveOffset") |PARAMETER2= |
Revision as of 14:43, 7 April 2019
Description
- Description:
- Moves Eden Editor camera to given position, with or without offset.
Default camera offset: [0,-25,25] - Groups:
- Uncategorised
Syntax
- Syntax:
- move3DENCamera [position,useOffset]
- Parameters:
- position: Position
- useOffset: Boolean - true if camera should use offset (defined in configFile >> "Cfg3DEN" >> "Camera" >> "moveOffset")
- Return Value:
- Nothing
Examples
- Example 1:
move3DENCamera [ getPos player,true];
Additional Information
- See also:
- get3DENMouseOver add3DENConnection add3DENEventHandler all3DENEntities collect3DENHistory create3DENComposition create3DENEntity current3DENOperation delete3DENEntities do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes