setHitIndex: Difference between revisions
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Killzone Kid (talk | contribs) (optional extended params) |
m (template:command argument fix) |
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| Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | | Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command. | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage |= | * 1: full damage |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|= | | vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|SYNTAX= | ||
|p1= vehicle : [[Object]] - vehicle to be damaged |= | |p1= vehicle : [[Object]] - vehicle to be damaged |PARAMETER1= | ||
|p2=[hitPartIndex, damage]: - [[Array]] |= | |p2=[hitPartIndex, damage]: - [[Array]] |PARAMETER2= | ||
|p3= hitPartIndex: [[Number]] - hit part index of the Hit Point|= | |p3= hitPartIndex: [[Number]] - hit part index of the Hit Point|PARAMETER3= | ||
|p4= damage: [[Number]] - level of damage |= | |p4= damage: [[Number]] - level of damage |PARAMETER4= | ||
|p5 = useEffects (Optional): [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] (Since Arma 3 v1.67)|= | |p5 = useEffects (Optional): [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] (Since Arma 3 v1.67)|= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |= | |x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |= | ||
| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |= | | [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO= | ||
}} | }} |
Revision as of 14:47, 7 April 2019
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPartIndex, damage]: - Array
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- useEffects (Optional): Boolean - false to skip destruction effects. Default: true (Since Arma 3 v1.67)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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