BIS fnc VRTimer: Difference between revisions
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Lou Montana (talk | contribs) (Fix description, add comment) |
Lou Montana (talk | contribs) m (Fix note) |
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<dd class="note"> | <dd class="note"> | ||
Here is a countdown, inspired by this function: | Here is a countdown, inspired by this function: | ||
<spoiler> | <spoiler> | ||
[[private]] _timeout = { | |||
[[params]] [ | |||
["_time", 30, [0]], | |||
["_colour", "#FFFFFF", [""]] | |||
]; | |||
[[private]] _timeout = [[time]] + _time; | |||
[[private]] ["_text", "_remainingTime", "_timeFormat"]; | |||
RscFiringDrillTime_done = [[false]]; | |||
1 [[cutRsc]] ["RscFiringDrillTime", "PLAIN"]; | |||
[[while]] { [[time]] < _timeout [[}]] do | |||
{ | |||
_remainingTime = _timeout - [[time]]; | |||
_timeFormat = [_remainingTime, "MM:SS.MS", [[true]]] [[call]] [[BIS_fnc_secondsToString]]; | |||
_text = [[format]] ["<t align='left' color='%1'><img image='%2' />%3:%4<t size='0.8'>.%5</t>", | |||
_colour, | |||
"A3\Modules_F_Beta\data\FiringDrills\timer_ca", | |||
_timeFormat [[select]] 0, | |||
_timeFormat [[select]] 1, | |||
_timeFormat [[select]] 2]; | |||
RscFiringDrillTime_current = [[parseText]] _text; | |||
[[sleep]] 0.01; | |||
}; | |||
_timeFormat = [0, "MM:SS.MS", true] [[call]] [[BIS_fnc_secondsToString]]; | |||
RscFiringDrillTime_current = [[parseText]] [[format]] ["<t align='left' color='%1'><img image='%2' />%3:%4<t size='0.8'>.%5</t>", | |||
_colour, | |||
"A3\Modules_F_Beta\data\FiringDrills\timer_ca", | |||
_timeFormat [[select]] 0, | |||
_timeFormat [[select]] 1, | |||
_timeFormat [[select]] 2]; | |||
[[sleep]] 4; | |||
}; | RscFiringDrillTime_done = [[true]]; | ||
};</spoiler> | |||
and to use it: | and to use it: | ||
<code>[10, "#FF5500"] call _timeout;</code> | <code>[10, "#FF5500"] [[call]] _timeout;</code> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 21:45, 2 August 2019
Description
- Description:
- Timer for VR and time trials. The following variables can be used:
- BIS_stopTimer: set to true to stop the timer. Once stopped, the function must be executed again to restart the timer
- RscFiringDrillTime_current: fill with Structured Text to display text instead of timer (when timer is stopped)
- RscFiringDrillTime_done: set to true to close the display. Stop the timer first
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- colour call BIS_fnc_VRTimer
- Parameters:
- colour: String (Optional, default
(["IGUI", "WARNING_RGB"] call BIS_fnc_displayColorGet) call BIS_fnc_colorRGBtoHTML
) timer colour in HTML format (#RRGGBB) - Return Value:
- Nothing
Examples
- Example 1:
call BIS_fnc_VRTimer;
- Example 2:
"#025D00" call BIS_fnc_VRTimer;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 04, 2018 - 19:50 (UTC)
- Lou Montana
-
Here is a countdown, inspired by this function:
and to use it:
private _timeout = { params [ ["_time", 30, [0]], ["_colour", "#FFFFFF", [""]] ]; private _timeout = time + _time; private ["_text", "_remainingTime", "_timeFormat"]; RscFiringDrillTime_done = false; 1 cutRsc ["RscFiringDrillTime", "PLAIN"]; while { time < _timeout [[}]] do { _remainingTime = _timeout - time; _timeFormat = [_remainingTime, "MM:SS.MS", true] call BIS_fnc_secondsToString; _text = format ["<t align='left' color='%1'><img image='%2' />%3:%4<t size='0.8'>.%5</t>", _colour, "A3\Modules_F_Beta\data\FiringDrills\timer_ca", _timeFormat select 0, _timeFormat select 1, _timeFormat select 2]; RscFiringDrillTime_current = parseText _text; sleep 0.01; }; _timeFormat = [0, "MM:SS.MS", true] call BIS_fnc_secondsToString; RscFiringDrillTime_current = parseText format ["<t align='left' color='%1'><img image='%2' />%3:%4<t size='0.8'>.%5</t>", _colour, "A3\Modules_F_Beta\data\FiringDrills\timer_ca", _timeFormat select 0, _timeFormat select 1, _timeFormat select 2]; sleep 4; RscFiringDrillTime_done = true; };
↑ Back to spoiler's top[10, "#FF5500"] call _timeout;