vectorDirVisual: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 4: | Line 4: | ||
| arma3 |Game name= | | arma3 |Game name= | ||
|1.32| | |1.32|Game version= | ||
|arg= global |= | |arg= global |= |
Revision as of 13:51, 2 September 2019
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Uncategorised
Syntax
- Syntax:
- vectorDirVisual objectName
- Parameters:
- objectName: Object
- Return Value:
- Array - format Vector3D
Examples
- Example 1:
_dirVector = vectorDirVisual _unit;
Additional Information
- See also:
- vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note