BIS fnc sayMessage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) |
||
Line 6: | Line 6: | ||
|1.00|Game version= | |1.00|Game version= | ||
|arg= glob |= | |arg= glob |MP Arguments= | ||
|eff= local |= | |eff= local |MP Effects= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 25: | Line 25: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code><nowiki | |x1= <code>[<nowiki/>[[leader]] [[player]], "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] [[call]] [[BIS_fnc_sayMessage]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 01:46, 1 October 2019
Description
- Description:
- Make a speaker say a message.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [speaker, message, channel] call BIS_fnc_sayMessage
- Parameters:
- speaker: Object or Side
- message: String - must be defined in either CfgSounds or CfgRadio
- channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note