unitAddons: Difference between revisions

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<dd class="notedate">Posted on Mar 31, 2014 - 23:38
<dd class="notedate">Posted on Mar 31, 2014 - 23:38
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
<dt class="note">[[]]<dd class="note">
1. From A3 1.14
1. From A3 1.14
<code>[[hint]] [[str]] ([player] [[call]] [[BIS_fnc_unitAddon]]) // same as [[unitAddons]] ([[typeOf]] [[player]])</code>
<code>[[hint]] [[str]] ([player] [[call]] [[BIS_fnc_unitAddon]]) // same as [[unitAddons]] ([[typeOf]] [[player]])</code>

Revision as of 18:11, 19 May 2020

Hover & click on the images for description

Description

Description:
Returns list with addons the unit belongs to.
Groups:
Uncategorised

Syntax

Syntax:
unitAddons className
Parameters:
className: String - class name of a unit/vehicle or object
Return Value:
Array - addon names

Examples

Example 1:
hint str unitAddons typeOf player; //["A3_Characters_F_BLUFOR"]

Additional Information

See also:
activateAddons

Notes

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Notes

Posted on Mar 31, 2014 - 23:38
[[]]
1. From A3 1.14 hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player) 2. To return the addon that a weapon belongs to, use BIS_fnc_weaponAddon instead. E.g. ((primaryWeapon player) call BIS_fnc_weaponAddon); //return: "A3_Weapons_F_Rifles_Khaybar"

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