vectorMultiply: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vector | | vector [[vectorMultiply]] scalar |SYNTAX= | ||
|p1= vector: [[Array]] |PARAMETER1= | |p1= vector: [[Array]] |PARAMETER1= | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_newVector = [1,2,3] [[vectorMultiply]] 3; | |x1= <code>_newVector = [1,2,3] [[vectorMultiply]] 3; {{cc|returns [3,6,9]}}</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= | | [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 28 Jun, 2014 | <dd class="notedate">Posted on 28 Jun, 2014 | ||
<dt class="note">[[]]<dd class="note"> | <dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]] | ||
(ArmA3 1.22)Algorithm: | <dd class="note"> | ||
<code> | (ArmA3 1.22) Algorithm: | ||
Vector = [x,y,z]; scalar = a; | <code>Vector = [x,y,z]; scalar = a; | ||
Result = [(x * a),(y * a),(z * a)]; | Result = [(x * a),(y * a),(z * a)];</code> | ||
</code> | |||
It is recommended to use [[vectorMultiply]] instead of [[BIS_fnc_vectorMultiply]]. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using [[getPosASL]]. | It is recommended to use [[vectorMultiply]] instead of [[BIS_fnc_vectorMultiply]]. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using [[getPosASL]]. | ||
<code> | <code>_obj [[setVelocity]] ((([[getPosASL]] _target) [[vectorDiff]] ([[getPosASL]] _obj)) [[vectorMultiply]] 2);</code> | ||
_obj [[setVelocity]] ((([[getPosASL]] _target) [[vectorDiff]] ([[getPosASL]] _obj)) [[vectorMultiply]] 2); | |||
</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
Revision as of 18:58, 19 May 2020
Description
- Description:
- Multiplies 3D vector by a scalar.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vector vectorMultiply scalar
- Parameters:
- vector: Array
- scalar: Number
- Return Value:
- Array
Examples
- Example 1:
_newVector = [1,2,3] vectorMultiply 3; // returns [3,6,9]
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22) Algorithm:
Vector = [x,y,z]; scalar = a; Result = [(x * a),(y * a),(z * a)];
It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL._obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);