BIS fnc VRTimer: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
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| | | [colour] spawn [[BIS_fnc_VRTimer]] |Syntax= | ||
|p1= colour: [[String]] (Optional, default {{Inline code|(["IGUI", "WARNING_RGB"] [[call]] [[BIS_fnc_displayColorGet]]) [[call]] [[BIS_fnc_colorRGBtoHTML]]}}) timer colour in HTML format (#{{Color|red|RR}}{{Color|green|GG}}{{Color|blue|BB}}) |Parameter 1= | |p1= colour: [[String]] (Optional, default {{Inline code|(["IGUI", "WARNING_RGB"] [[call]] [[BIS_fnc_displayColorGet]]) [[call]] [[BIS_fnc_colorRGBtoHTML]]}}) timer colour in HTML format (#{{Color|red|RR}}{{Color|green|GG}}{{Color|blue|BB}}) |Parameter 1= | ||
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|x1= <code>[[ | |x1= <code>[] [[spawn]] [[BIS_fnc_VRTimer]];</code> |Example 1= | ||
|x2= <code>"#025D00" [[spawn]] [[BIS_fnc_VRTimer]];</code> |Example 2= | |||
| | |x3= <code>["#025D00"] [[spawn]] [[BIS_fnc_VRTimer]];</code> |Example 3= | ||
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<dt class="note">[[User:Lou Montana|Lou Montana]] | <dt class="note">[[User:Lou Montana|Lou Montana]] | ||
<dd class="note"> | <dd class="note"> | ||
Here is a countdown, inspired by this function: | Here is a countdown, inspired by this function:<br> | ||
<spoiler text="Show function"> | <spoiler text="Show function"> | ||
LM_fnc_timeoutCountdown = { | LM_fnc_timeoutCountdown = { | ||
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};</spoiler> | };</spoiler> | ||
and to use it: | and to use it: | ||
<code>[10, "#FF5500"] [[ | <code>[10, "#FF5500"] [[spawn]] LM_fnc_timeoutCountdown;</code> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Function Group: VR|{{uc:VRTimer}}]] | [[Category:Function Group: VR|{{uc:VRTimer}}]] | ||
Revision as of 22:18, 31 July 2020
Description
- Description:
- Timer for VR and time trials. The following missionNamespace variables can be used:
- BIS_stopTimer: set to true to stop the timer. Once stopped, the function must be executed again to restart the timer
- RscFiringDrillTime_current: fill with Structured Text to display text instead of timer (when timer is stopped)
- RscFiringDrillTime_done: set to true to close the display. Stop the timer first
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [colour] spawn BIS_fnc_VRTimer
- Parameters:
- colour: String (Optional, default
(["IGUI", "WARNING_RGB"] call BIS_fnc_displayColorGet) call BIS_fnc_colorRGBtoHTML
) timer colour in HTML format (#RRGGBB) - Return Value:
- Nothing
Examples
- Example 1:
[] spawn BIS_fnc_VRTimer;
- Example 2:
"#025D00" spawn BIS_fnc_VRTimer;
- Example 3:
["#025D00"] spawn BIS_fnc_VRTimer;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 04, 2018 - 19:50 (UTC)
- Lou Montana
-
Here is a countdown, inspired by this function:
and to use it:LM_fnc_timeoutCountdown = { params [ ["_time", 30, [0]], ["_colour", "#FFFFFF", [""]] ]; private _timeout = time + _time; RscFiringDrillTime_done = false; 1 cutRsc ["RscFiringDrillTime", "PLAIN"]; while { time < _timeout } do { private _remainingTime = _timeout - time; private _timeFormat = [_remainingTime, "MM:SS.MS", true] call BIS_fnc_secondsToString; private _text = format ["<t align='left' color='%1'><img image='%2' />%3:%4<t size='0.8'>.%5</t>", _colour, "A3\Modules_F_Beta\data\FiringDrills\timer_ca", _timeFormat select 0, _timeFormat select 1, _timeFormat select 2 ]; RscFiringDrillTime_current = parseText _text; sleep 0.01; }; private _timeFormat = [0, "MM:SS.MS", true] call BIS_fnc_secondsToString; RscFiringDrillTime_current = parseText format ["<t align='left' color='%1'><img image='%2' />%3:%4<t size='0.8'>.%5</t>", _colour, "A3\Modules_F_Beta\data\FiringDrills\timer_ca", _timeFormat select 0, _timeFormat select 1, _timeFormat select 2]; sleep 4; RscFiringDrillTime_done = true; };
↑ Back to spoiler's top[10, "#FF5500"] spawn LM_fnc_timeoutCountdown;