Eden Editor: Actions: Difference between revisions
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==== SelectSubmode1 ==== | ==== SelectSubmode1 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the first sub-mode. Based on the selected mode; for example it | Select the first sub-mode. Based on the selected mode; for example it is ''BLUFOR'' when ''Objects'' mode is selected. | ||
| style="text-align:center;" | {{task/}} | | style="text-align:center;" | {{task/}} | ||
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==== SelectSubmode2 ==== | ==== SelectSubmode2 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the second su-bmode. Based on the selected mode; for example it | Select the second su-bmode. Based on the selected mode; for example it is ''BLUFOR'' when ''OPFOR'' mode is selected. | ||
| style="text-align:center;" | {{task/}} | | style="text-align:center;" | {{task/}} | ||
|- | |- | ||
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==== SelectSubmode3 ==== | ==== SelectSubmode3 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the third sub-mode. Based on the selected mode; for example it | Select the third sub-mode. Based on the selected mode; for example it is ''Independent'' when ''Objects'' mode is selected. | ||
| style="text-align:center;" | {{task/}} | | style="text-align:center;" | {{task/}} | ||
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==== SelectSubmode4 ==== | ==== SelectSubmode4 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the fourth sub-mode. Based on the selected mode; for example it | Select the fourth sub-mode. Based on the selected mode; for example it is ''Civilian'' when ''Objects'' mode is selected. | ||
| style="text-align:center;" | {{task/}} | | style="text-align:center;" | {{task/}} | ||
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==== SelectSubmode5 ==== | ==== SelectSubmode5 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the fifth sub-mode. Based on the selected mode; for example it | Select the fifth sub-mode. Based on the selected mode; for example it is ''Props'' when ''Objects'' mode is selected. | ||
| style="text-align:center;" | {{task/}} | | style="text-align:center;" | {{task/}} | ||
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==== SelectSubmode6 ==== | ==== SelectSubmode6 ==== | ||
| <!-- Description --> | | <!-- Description --> | ||
Select the sixth sub-mode. Based on the selected mode; for example it | Select the sixth sub-mode. Based on the selected mode; for example it is ''Custom'' when ''Compositions'' mode is selected. | ||
| style="text-align:center;" | {{task/}} | | style="text-align:center;" | {{task/}} | ||
|- | |- |
Revision as of 18:02, 7 September 2020
Actions are engine operations used by Menu Bar and are available for scripting.
Perform an action:
do3DENAction "actionName"
Get action state, can be 0 or 1. Available only for selected actions (see the State column below); when an action doesn't have any state, -1 is returned.
get3DENActionState "actionName"
Action | Description | State |
---|---|---|
AddUnitToSel |
Add entity under cursor to selection, the same as when you press Ctrl + LMB on an entity |
|
AddWaypoint |
Add quick waypoint to currently selected entities / groups. The same as when you press Shift + RMB. |
|
CenterCameraOnPlayer |
Move camera to player's position. |
|
ClearSelections |
Cancel the current selection. |
|
CopyUnit |
Copy all selected entities. The same as when you press Ctrl + C. |
|
CreateAndChangeComment |
Create a comment under cursor and open its attributes window. |
|
CreateComment |
Create a comment under cursor. |
|
CreateCustomComposition |
Create a composition from selected objects. |
|
CutUnit |
Cut all selected entities. The same as when you press Ctrl + X. |
|
DeleteCustomComposition |
Delete a composition. |
|
DeleteUnits |
Delete all selected entities. The same as when you press Delete key. |
|
EditCustomComposition |
Edit a composition. |
|
Exit3DEN |
Exit the Eden Editor, with a prompt asking for confirmation being displayed first. The same as when you press Escape key. |
|
ForceToFormation |
Move all selected group members to their default formation positions. |
|
LevelOutObjects |
Orient all selected entities to sea normal. |
|
LevelWithSurface |
Orient all selected entities to terrain normal. |
|
MissionExportMP |
Export the scenario to multiplayer scenarios. |
|
MissionExportSP |
Export the scenario to scenario scenarios. |
|
MissionLoad |
Show "Open Scenario" window. |
|
MissionNew |
Show "New Scenario" window. |
|
MissionPartIntro |
Select Intro phase. |
Template:task/ |
MissionPartMission |
Select Scenario phase. |
Template:task/ |
MissionPartOutroLoose |
Select Outro - Lose phase. |
Template:task/ |
MissionPartOutroWin |
Select Outro - Win phase. |
Template:task/ |
MissionPreview |
Preview the scenario in singleplayer. |
|
MissionPreviewBriefing |
Preview the scenario in singleplayer with briefing. |
|
MissionPreviewMP |
Preview the scenario in multiplayer. |
|
MissionSave |
Save the scenario. If it hasn't been saved yet, open "Save Scenario" window. |
|
MissionSaveAs |
Open "Save Scenario" window. |
|
MoveGridToggle |
Toggle translation grid. |
Template:task/ |
OpenAttributes |
Open attributes of selected entities. |
|
OpenSteamPublishDialog |
Open Steam Publish Options window. |
|
OptionsAudio |
Open Audio Options window. |
|
OptionsControls |
Open Controls Options window. |
|
OptionsGame |
Open Game Options window. |
|
OptionsVideo |
Open Video Options window. |
|
PasteUnit |
Paste copied entities. The same as when you press Ctrl + V. |
|
PasteUnitOrig |
Paste copied entities on their original positions. The same as when you press Ctrl + Shift + V. |
|
Redo |
Redo the undone operation. |
|
RotateGridToggle |
Toggle rotation grid. |
Template:task/ |
ScaleGridToggle |
Toggle area scaling grid. |
Template:task/ |
SearchCreate |
Switch focus to asset browser search field. |
|
SearchEdit |
Switch focus to entity list search field. |
|
SelectAllOnScreen |
Select all entities currently visible on the screen. |
|
SelectGroupMode |
Select the Compositions mode. The same as when you press F2. |
Template:task/ |
SelectLayerAllDescendants |
Select all entities in selected layers and all sub-layers. |
|
SelectLayerChildren |
Select all entities directly in selected layers. |
|
SelectMarkerMode |
Select the Markers mode. The same as when you press F6. |
Template:task/ |
SelectModuleMode |
Select the Systems mode. The same as when you press F5. |
Template:task/ |
SelectObjectMode |
Select the Objects mode. The same as when you press F1. |
Template:task/ |
SelectSubmode1 |
Select the first sub-mode. Based on the selected mode; for example it is BLUFOR when Objects mode is selected. |
Template:task/ |
SelectSubmode2 |
Select the second su-bmode. Based on the selected mode; for example it is BLUFOR when OPFOR mode is selected. |
Template:task/ |
SelectSubmode3 |
Select the third sub-mode. Based on the selected mode; for example it is Independent when Objects mode is selected. |
Template:task/ |
SelectSubmode4 |
Select the fourth sub-mode. Based on the selected mode; for example it is Civilian when Objects mode is selected. |
Template:task/ |
SelectSubmode5 |
Select the fifth sub-mode. Based on the selected mode; for example it is Props when Objects mode is selected. |
Template:task/ |
SelectSubmode6 |
Select the sixth sub-mode. Based on the selected mode; for example it is Custom when Compositions mode is selected. |
Template:task/ |
SelectTriggerMode |
Select the Triggers mode. The same as when you press F3. |
Template:task/ |
SelectUnit |
Select the entity under cursor. |
|
SelectWaypointMode |
Select the Waypoints mode. The same as when you press F4. |
Template:task/ |
SetFlyingHeight |
Move selected entities to default flying height. Only available for flying objects, i.e., planes and helicopters. |
|
SnapToSurface |
Snap selected entities to the ground. |
|
SubmodeToggle |
Toggle sub-mode (browse through all available ones). |
|
SurfaceSnapDisable |
Toggle surface snap off. |
|
SurfaceSnapEnable |
Toggle surface snap on. |
|
SurfaceSnapToggle |
Toggle surface snap on/off. |
Template:task/ |
ToggleMap |
Toggle map on/off. |
Template:task/ |
ToggleMapIDs |
Toggle map IDs on/off. |
Template:task/ |
ToggleMapTextures |
Toggle map textures on/off. |
Template:task/ |
TogglePlaceEmptyVehicle |
Toggle place empty vehicles on/off. |
Template:task/ |
ToggleUnitSel |
Toggle entity selection on/off. |
|
Undo |
Undo the last operation. |
|
VerticalASL |
Set vertical mode to ASL (Above Sea Level). |
Template:task/ |
VerticalATL |
Set vertical mode to ATL (Above Terrain Level). |
Template:task/ |
VerticalToggle |
Toggle vertical mode. |
Template:task/ |
WidgetArea |
Toggle area widget on. |
Template:task/ |
WidgetCoord |
Toggle widget coordinate space between global and local. |
Template:task/ |
WidgetNone |
Toggle widget off. |
Template:task/ |
WidgetRotation |
Toggle rotation widget on. |
Template:task/ |
WidgetScale |
Toggle scaling widget on. |
Template:task/ |
WidgetSpaceLocal |
Set widget coordinate space to local. |
|
WidgetSpaceWorld |
Set widget coordinate space to global. |
|
WidgetToggle |
Toggle widget (browse through all available widget types). |
|
WidgetTranslation |
Toggle translation widget on. |
Template:task/ |