commandArtilleryFire: Difference between revisions
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| Orders a unit via radio to reload defined magazine and fire given number of rounds on the given position. |DESCRIPTION= | | Orders a unit via radio to reload defined magazine and fire given number of rounds on the given position. |DESCRIPTION= |
Revision as of 14:01, 21 September 2020
Description
- Description:
- Orders a unit via radio to reload defined magazine and fire given number of rounds on the given position.
- Groups:
- Artillery
Syntax
- Syntax:
- unit commandArtilleryFire [position, type, rounds]
- Parameters:
- unit: Object
- [position, type, rounds]: Array
- position: Position
- type (case sensitive): String
- rounds: Number
- Return Value:
- Nothing
Examples
- Example 1:
mortar1 commandArtilleryFire [[3000, 120, 1000], "8Rnd_82mm_Mo_shells", 3];
Additional Information
- See also:
- getArtilleryAmmogetArtilleryETAenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputerinRangeOfArtilleryfiredoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 18, 2020 - 14:28 (UTC)
- ansin11
-
Arma 3 (1.98.146303): This command can not fire bursts consisting of more rounds than the given magazine type holds, even if there are several magazines of the same type available. The fire mission issued by this command ends once the artillery unit has to reload.
Example:
The Mk6 Mortar comes with four "8Rnd_82mm_Mo_shells" magazines, giving it a total of 32 HE shells. However,_mortar commandArtilleryFire [_somePos, "8Rnd_82mm_Mo_shells", 10];
will only fire 8 rounds instead of 10.
Similarly,_mortar commandArtilleryFire [_somePos, "8Rnd_82mm_Mo_shells", 7]; //First burst
will only fire 8 rounds total instead of 9; the second round of the second burst is never fired because the artillery unit has to reload after the first round of the second burst.
sleep 20; //Wait until first burst has been fired
_mortar commandArtilleryFire [_somePos, "8Rnd_82mm_Mo_shells", 2]; //Second burst