captiveNum: Difference between revisions
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
|gr2= Sides |GROUP2= | |||
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Revision as of 10:01, 24 September 2020
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true). - Groups:
- Object ManipulationSides
Syntax
- Syntax:
- captiveNum unit
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
_captivity = captiveNum _unit;
- Example 2:
_unit setCaptive 1024; hint str captive _unit; // true hint str captiveNum _unit; // 1024
Additional Information
- See also:
- captivesetCaptive
Notes
-
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