vectorDirVisual: Difference between revisions
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m (Text replacement - "|=GROUP2" to "|GROUP2=") |
m (Text replacement - "|=GROUP1" to "|GROUP1=") |
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|arg= global |= | |arg= global |= | ||
|gr1= Vectors|= | |gr1= Vectors|GROUP1= | ||
|gr2= Render Time Scope |GROUP2= | |gr2= Render Time Scope |GROUP2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 20:47, 24 September 2020
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- VectorsRender Time Scope
Syntax
- Syntax:
- vectorDirVisual objectName
- Parameters:
- objectName: Object
- Return Value:
- Array - format Vector3D
Examples
- Example 1:
_dirVector = vectorDirVisual _unit;
Additional Information
- See also:
- vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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