vectorDirVisual: Difference between revisions

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m (Text replacement - "|=GROUP2" to "|GROUP2=")
m (Text replacement - "|=GROUP1" to "|GROUP1=")
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|arg= global |=  
|arg= global |=  


|gr1= Vectors|=GROUP1
|gr1= Vectors|GROUP1=
|gr2= Render Time Scope |GROUP2=
|gr2= Render Time Scope |GROUP2=
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Revision as of 20:47, 24 September 2020

Hover & click on the images for description

Description

Description:
Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
  • A unit facing North would return [0,1,0]
  • A unit facing East would return [1,0,0]
  • A unit facing South would return [0,-1,0]
  • A unit facing West would return [-1,0,0]
Groups:
VectorsRender Time Scope

Syntax

Syntax:
vectorDirVisual objectName
Parameters:
objectName: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDirVisual _unit;

Additional Information

See also:
vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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Notes

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