BIS fnc setObjectRotation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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*1: Yaw | *1: Yaw | ||
*2: Pitch | *2: Pitch | ||
*3: Roll | | *3: Roll |PARAMETER2= | ||
|x1= [ [[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|EXAMPLE1= | |x1= [ [[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|EXAMPLE1= |
Revision as of 21:52, 24 September 2020
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object,array] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - Object to manipulate
- object: Array - Vector in format:
- 1: Yaw
- 2: Pitch
- 3: Roll
- Return Value:
- Nothing
Examples
- Example 1:
- [ cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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