BIS fnc animatedBriefing: Difference between revisions
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.78 | |version1= 1.78 | ||
<! | <!--|serverExec= server--> | ||
<! | <!--|arg= local--> | ||
| | <!--|eff= local--> | ||
|descr= Plays the Animated Briefings. Basically, it is a wrap function for the eventTimeline function. | |||
|s1= [timeline, indexEvent, markersHide, markersShow, endPosition] [[call]] [[BIS_fnc_animatedBriefing]] | |||
|p1= timeline: [[Array]] - Array in format: | |||
* time: [[Number]] - Time the code is executed | |||
* | * code: [[Code]] - Coded which is executed when time is reached | ||
| | |p2= indexEvent: [[Number]] - Index of the event to play | ||
| | |p3= markersHide: [[Array]] - (Optional, default []) Array of markers which should be hidden when briefing starts | ||
| | |p4= markersShow: [[Array]] - (Optional, default []) Array of markers which should be shown when the briefing is done | ||
| | |p5= endPosition: [[String]] - (Optional, default "") Marker to focus when the briefing is done | ||
|exec= | |p6= codeEnd: [[Code]] - (Optional, default {}) Code executed when briefing is done | ||
|r1= [[Nothing]] | |||
|x1= <code>{{cc|timeline of events}} | |||
_timeline = | |||
[ | |||
[0.0, { [[hint]] "Start of the Timeline" } ], | |||
[1.0, { [[hint]] "Event 1" } ], | |||
[3.0, { [[hint]] "End of the timeline" } ] | |||
]; | |||
{{cc|get markers to be shown at end by using the layer's name}} | |||
private _showMarkers = ([[getMissionLayerEntities]] "showAtEnd") [[select]] 1; | |||
{{cc|start the Animated Briefing at index 0}} | |||
{{cc|hide all markers and show the markers from the "showAtEnd" layer after the briefing is done}} | |||
{{cc|zoom on marker_rect_1 at the end of the briefing}} | |||
[_timeline, 0, [[nil]], [[allMapMarkers]], _showMarkers, "marker_rect_1"] [[spawn]] [[BIS_fnc_animatedBriefing]]; | |||
// Wait until timeline is over | |||
[[waitUntil]] { !([[missionNamespace]] [[getVariable]] "BIS_fnc_eventTimeline_playing"); };</code> | |||
|exec= spawn | |||
|seealso= | |||
}} | }} | ||
Revision as of 22:05, 29 September 2020
Description
- Description:
- Plays the Animated Briefings. Basically, it is a wrap function for the eventTimeline function.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [timeline, indexEvent, markersHide, markersShow, endPosition] call BIS_fnc_animatedBriefing
- Parameters:
- timeline: Array - Array in format:
- indexEvent: Number - Index of the event to play
- markersHide: Array - (Optional, default []) Array of markers which should be hidden when briefing starts
- markersShow: Array - (Optional, default []) Array of markers which should be shown when the briefing is done
- endPosition: String - (Optional, default "") Marker to focus when the briefing is done
- codeEnd: Code - (Optional, default {}) Code executed when briefing is done
- Return Value:
- Nothing
Examples
- Example 1:
// timeline of events _timeline = [ [0.0, { hint "Start of the Timeline" } ], [1.0, { hint "Event 1" } ], [3.0, { hint "End of the timeline" } ] ]; // get markers to be shown at end by using the layer's name private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1; // start the Animated Briefing at index 0 // hide all markers and show the markers from the "showAtEnd" layer after the briefing is done // zoom on marker_rect_1 at the end of the briefing [_timeline, 0, nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing; // Wait until timeline is over waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); };
Additional Information
- See also:
- See also needed
Notes
-
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