BIS fnc setObjectRotation: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " [ [[" to " [<nowiki/>[[") |
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Object Manipulation |GROUP1=") |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1 = Object Manipulation |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 09:16, 10 October 2020
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object,array] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - Object to manipulate
- object: Array - Vector in format:
- 1: Yaw
- 2: Pitch
- 3: Roll
- Return Value:
- Nothing
Examples
- Example 1:
- [cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note