BIS fnc camFollow: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1= GUI |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: GUI(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 38: | Line 38: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:camFollow}}]] | [[Category:Functions|{{uc:camFollow}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]] |
Revision as of 16:26, 10 October 2020
Description
- Description:
- Refresh a camera Field of View according to its distance with the target.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [camera, target, refreshTime] call BIS_fnc_camFollow
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- Camera commands
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note