setMarkerShape: Difference between revisions
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(Added multiplayer optimisation) |
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* <tt>"RECTANGLE"</tt> | * <tt>"RECTANGLE"</tt> | ||
* <tt>"ELLIPSE"</tt> | * <tt>"ELLIPSE"</tt> | ||
* <tt>"POLYLINE"</tt> |DESCRIPTION= | * <tt>"POLYLINE"</tt> | ||
{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | |||
|DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:25, 25 October 2020
Description
- Description:
- Selects shape (actual type) of the marker. The shape can be:
- "ICON"
- "RECTANGLE"
- "ELLIPSE"
- "POLYLINE"
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerShape shape
- Parameters:
- markerName: String
- shape: String
- Return Value:
- Nothing
Examples
- Example 1:
"Marker1" setMarkerShape "RECTANGLE";
Additional Information
- See also:
- markerShapesetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPoscreateMarkersetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlphasetMarkerShapeLocal
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters