fullCrew: Difference between revisions
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| | | arma3 |Game name= | ||
|1.34|Game version= | |1.34|Game version= | ||
|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
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|Returns array with all crew inside given vehicle | | Returns an array with all crew inside given vehicle, with or without empty seats. | ||
{{Important | With the introduction of person turrets (FFV), the returned ''cargoIndex'' works with [[moveInCargo]] but does not with [[action]]s such as "GetInCargo" and "MoveToCargo". To find out indexes for actions, use the "cargo" filter (See [[#Examples|Example 3]]).}} |DESCRIPTION= | |||
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| | | [[fullCrew]] vehicle |SYNTAX= | ||
|p1 = vehicle: [[Object]] | |p1 = vehicle: [[Object]] | ||
| [[Array]] - format | |||
| [[Array]] - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]: | |||
* unit: [[Object]] | |||
* role: [[String]] - not always lowercase | |||
* cargoIndex: [[Number]] | |||
* turretPath: [[Array]] | |||
* personTurret: [[Boolean]] |RETURNVALUE= | |||
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|s2= | |||
|p21 = | |s2= [[fullCrew]] [vehicle, type, includeEmpty] |SYNTAX2= | ||
|p22 | |||
|p21= vehicle: [[Object]] | |||
| | |||
|r2= [[Array]] - format | |p22= type: [[String]] - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values: | ||
* "driver" | |||
* "commander" | |||
* "gunner" | |||
* "turret" | |||
* "cargo" | |||
|p23= {{GVI|arma3|1.56}} includeEmpty: [[Boolean]] - (Optional, default [[false]]) include empty crew seats {{since|arma3|1.55.133810|y}} | |||
|r2= [[Array]] - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]: | |||
* unit: [[Object]] | |||
* role: [[String]] - not always lowercase | |||
* cargoIndex: [[Number]] | |||
* turretPath: [[Array]] | |||
* personTurret: [[Boolean]] |RETURNVALUE2= | |||
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|x1 = <code>_list = [[fullCrew]] [[vehicle]] [[player]];</code> |EXAMPLE1= | |||
|x2 = <code>_list = [[fullCrew]] [<nowiki/>[[vehicle]] [[player]], "turret"];</code> |EXAMPLE2= | |x1= <code>_list = [[fullCrew]] [[vehicle]] [[player]];</code> |EXAMPLE1= | ||
|x2= <code>_list = [[fullCrew]] [<nowiki/>[[vehicle]] [[player]], "turret"];</code> |EXAMPLE2= | |||
|x3= <code>[[private]] _actionCompatibleCargoIndexes = [[fullCrew]] [heli, "cargo", [[true]]]; | |||
{{codecomment|/* | |||
returns for example (on an armed WY-55 Hellcat): | |||
[ | |||
[<nowiki/>[[objNull]], "cargo" ,2, [], [[false]]], | |||
[<nowiki/>[[objNull]], "cargo", 3, [], [[false]]], | |||
[<nowiki/>[[objNull]], "cargo", 4, [], [[false]]], | |||
[<nowiki/>[[objNull]], "cargo", 5, [], [[false]]] | |||
] | |||
using the element's index is compatible with action cargo commands - see below | |||
<nowiki/>*/}} | |||
{{cc|the following commands will put the player in the same seat:}} | |||
[[player]] [[moveInCargo]] [heli, 2]; | |||
[[player]] [[action]] ["GetInCargo", heli, 0]; | |||
</code> |EXAMPLE3= | |||
| [[crew]], [[createVehicleCrew]], [[assignedVehicleRole]], [[allTurrets]] |SEEALSO= | | [[crew]], [[createVehicleCrew]], [[assignedVehicleRole]], [[allTurrets]] |SEEALSO= | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
Revision as of 23:39, 9 December 2020
Description
- Description:
- Returns an array with all crew inside given vehicle, with or without empty seats.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fullCrew vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]:
Alternative Syntax
- Syntax:
- fullCrew [vehicle, type, includeEmpty]
- Parameters:
- vehicle: Object
- type: String - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
- "driver"
- "commander"
- "gunner"
- "turret"
- "cargo"
- 1.56 includeEmpty: Boolean - (Optional, default false) include empty crew seats Template:since
- Return Value:
- Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]:
Examples
- Example 1:
_list = fullCrew vehicle player;
- Example 2:
_list = fullCrew [vehicle player, "turret"];
- Example 3:
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true]; /* returns for example (on an armed WY-55 Hellcat): [ [objNull, "cargo" ,2, [], false], [objNull, "cargo", 3, [], false], [objNull, "cargo", 4, [], false], [objNull, "cargo", 5, [], false] ] using the element's index is compatible with action cargo commands - see below */ // the following commands will put the player in the same seat: player moveInCargo [heli, 2]; player action ["GetInCargo", heli, 0];
Additional Information
Notes
-
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