BIS fnc camFollow: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| tkoh |Game name=
| tkoh |Game name=
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|gr1= Camera |GROUP1=
|gr1= Camera |GROUP1=
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| Refresh a camera Field of View according to its distance with the target. |Description=
| Refresh a camera Field of View according to its distance with the target. |Description=
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| [camera, target, refreshTime] call [[BIS_fnc_camFollow]] |Syntax=
| [camera, target, refreshTime] call [[BIS_fnc_camFollow]] |Syntax=
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| [[Nothing]] |Return value=
| [[Nothing]] |Return value=
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|x1= <code>_camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]);
|x1= <code>_camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]);
[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> |Example 1=
[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> |Example 1=
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| [[:Category:Command Group: Camera Control|Camera commands]] ||See also=
| [[:Category:Command Group: Camera Control|Camera commands]] ||See also=

Revision as of 22:40, 16 January 2021

Hover & click on the images for description

Description

Description:
Refresh a camera Field of View according to its distance with the target.
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera, target, refreshTime] call BIS_fnc_camFollow
Parameters:
camera: Object
target: Object or Position
refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
Return Value:
Nothing

Examples

Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;

Additional Information

See also:
Camera commands

Notes

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Notes

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