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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
| Check if given unit is local on the computer in Multiplayer games - see [[Multiplayer Scripting#Locality|Multiplayer Scripting - Locality]].<br> | | Check if given unit is local on the computer in Multiplayer games - see [[Multiplayer Scripting#Locality|Multiplayer Scripting - Locality]].<br> | ||
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* A game logic / module is always local to the server | * A game logic / module is always local to the server | ||
* Terrain objects are local to every machine |Multiplayer= | * Terrain objects are local to every machine |Multiplayer= | ||
| [[local]] object |SYNTAX= | | [[local]] object |SYNTAX= | ||
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|s2= [[local]] variable = value <span style="margin-left: 7em">{{Color|red|From {{arma2}} until {{arma3}} v1.54}} - see '''[[private]]''' for later versions</span> |SYNTAX2= | |s2= [[local]] variable = value <span style="margin-left: 7em">{{Color|red|From {{arma2}} until {{arma3}} v1.54}} - see '''[[private]]''' for later versions</span> |SYNTAX2= | ||
|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= | ||
|x1= <code>[[if]] ([[not]] [[local]] _unit) [[then]] { | |x1= <code>[[if]] ([[not]] [[local]] _unit) [[then]] { | ||
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{{cc|Since {{arma3}} v1.54}} | {{cc|Since {{arma3}} v1.54}} | ||
[[private]] _myVariable = 42;</code> |EXAMPLE3= | [[private]] _myVariable = 42;</code> |EXAMPLE3= | ||
| [[Arma 3: Event Handlers#Local|"Local" Event Handler]], [[owner]], [[setOwner]] |SEEALSO= | | [[Arma 3: Event Handlers#Local|"Local" Event Handler]], [[owner]], [[setOwner]] |SEEALSO= |
Revision as of 01:52, 17 January 2021
Description
- Description:
- Check if given unit is local on the computer in Multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In Single player all objects are local. - Multiplayer:
- A few things to note amongst others:
- A game logic / module is always local to the server
- Terrain objects are local to every machine
- Groups:
- Multiplayer
Syntax
- Syntax:
- local object
- Parameters:
- object: Object or Group (since Arma 3 v1.31.127204)
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- local variable = value From Arma 2 until Arma 3 v1.54 - see private for later versions
- Return Value:
- Nothing
Examples
- Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
- Example 2:
_isLocalGroup = local group _unit;
- Example 3:
- Sets variable's scope:
// From Arma 2 until Arma 3 v1.54 local _myVariable = 42; // Since Arma 3 v1.54 private _myVariable = 42;
Additional Information
- See also:
- "Local" Event HandlerownersetOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Multiplayer
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands