setVehicleVarName: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Sets string representation of an object to a custom string. For example it is possible to return "MyFerrari" instead of default "ce06b00# 164274: offroad_01_unarmed_f.p3d" when querying object as string: | | Sets string representation of an object to a custom string. For example it is possible to return "MyFerrari" instead of default "ce06b00# 164274: offroad_01_unarmed_f.p3d" when querying object as string: | ||
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To reset [[vehicleVarName]] and [[str]] representation of the object to original form set [[vehicleVarName]] to an empty string: | To reset [[vehicleVarName]] and [[str]] representation of the object to original form set [[vehicleVarName]] to an empty string: | ||
<code>_offroad [[setVehicleVarName]] "";</code> |DESCRIPTION= | <code>_offroad [[setVehicleVarName]] "";</code> |DESCRIPTION= | ||
| object''' setVehicleVarName''' name |SYNTAX= | | object''' setVehicleVarName''' name |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[setVehicleVarName]] "aP"; | |x1= <code>[[player]] [[setVehicleVarName]] "aP"; | ||
aP = [[player]];</code> |EXAMPLE1= | aP = [[player]];</code> |EXAMPLE1= | ||
| mp= Execute on every client |= | | mp= Execute on every client |= | ||
| [[vehicleVarName]] |SEEALSO= | | [[vehicleVarName]] |SEEALSO= |
Revision as of 03:54, 17 January 2021
Description
- Description:
- Sets string representation of an object to a custom string. For example it is possible to return "MyFerrari" instead of default "ce06b00# 164274: offroad_01_unarmed_f.p3d" when querying object as string:
hint str _offroad; //MyFerrari
When a vehicle is created and named in the editor, the name becomes both the variable containing the vehicle object and the string representation of the vehicle object. vehicleVarName on the other hand is only string representation of the object. So if you want to refer to the actual object by its vehicleVarName, an extra step needed to assign the object to a variable of the same name. For example to see and refer to offroad as myFerrari:_offroad setVehicleVarName "MyFerrari"; MyFerrari = _offroad;
In multiplayer environment setVehicleVarName has to be executed on every PC if you want the custom name to be known everywhere. If vehicle is created and named in the editor, the vehicle name will be known globally automatically.
To reset vehicleVarName and str representation of the object to original form set vehicleVarName to an empty string:_offroad setVehicleVarName "";
- Multiplayer:
- Execute on every client
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
player setVehicleVarName "aP"; aP = player;
Additional Information
- See also:
- vehicleVarName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 4, 2019 - 10:03 (UTC)
- DrSova
- Doesn't work with simple objects
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands