BIS fnc setObjectRotation: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Set object rotation.|DESCRIPTION=
| Set object rotation.


| [object,array] [[call]] '''BIS_fnc_setObjectRotation''' |SYNTAX=
| [object,array] [[call]] '''BIS_fnc_setObjectRotation'''


|p1= object: [[Object]] - Object to manipulate |PARAMETER1=
|p1= object: [[Object]] - Object to manipulate
|p2= object: [[Array]] - Vector in format:
|p2= object: [[Array]] - Vector in format:
*1: Yaw
*1: Yaw
*2: Pitch
*2: Pitch
*3: Roll |PARAMETER2=
*3: Roll


|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|EXAMPLE1=
|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO=
|[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
}}
}}



Revision as of 23:48, 17 January 2021

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object,array] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
object: Array - Vector in format:
  • 1: Yaw
  • 2: Pitch
  • 3: Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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