doFire: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Unit Control |GROUP1=
|gr1= Unit Control


| Order the given unit(s) to fire on the given target (without radio messages).
| Order the given unit(s) to fire on the given target (without radio messages).
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The target is set with [[doTarget]] or [[commandTarget]].
The target is set with [[doTarget]] or [[commandTarget]].


The target can be a unit or a vehicle, but not an object.|DESCRIPTION=
The target can be a unit or a vehicle, but not an object.


| unitName '''doFire''' target |SYNTAX=
| unitName '''doFire''' target


|p1= unitName: [[Object]] or [[Array]] |PARAMETER1=
|p1= unitName: [[Object]] or [[Array]]


|p2= target: [[Object]] |PARAMETER2=
|p2= target: [[Object]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code> |EXAMPLE1=
|x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code>


| [[fire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] |SEEALSO=
| [[fire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]]


}}
}}

Revision as of 00:30, 18 January 2021

Hover & click on the images for description

Description

Description:
Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
Groups:
Unit Control

Syntax

Syntax:
unitName doFire target
Parameters:
unitName: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 doFire _WSoldier1;

Additional Information

See also:
firecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:31
hardrock
Notes from before the conversion: It is often helpful to use doTarget first.
Posted on March 25, 2007 - 23:17
Hurricane
A unit will not execute this command when his behaviour is set to "careless".
Posted on Feb 18, 2012 - 21:07
Zingo
Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
Posted on June 7, 2012 - 14:05
Sakura_Chan
Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.

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