doFire: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Order the given unit(s) to fire on the given target (without radio messages). | | Order the given unit(s) to fire on the given target (without radio messages). | ||
Line 15: | Line 15: | ||
The target is set with [[doTarget]] or [[commandTarget]]. | The target is set with [[doTarget]] or [[commandTarget]]. | ||
The target can be a unit or a vehicle, but not an object. | The target can be a unit or a vehicle, but not an object. | ||
| unitName '''doFire''' target | | unitName '''doFire''' target | ||
|p1= unitName: [[Object]] or [[Array]] | |p1= unitName: [[Object]] or [[Array]] | ||
|p2= target: [[Object]] | |p2= target: [[Object]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code> | |x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code> | ||
| [[fire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] | | [[fire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] | ||
}} | }} |
Revision as of 00:30, 18 January 2021
Description
- Description:
- Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName doFire target
- Parameters:
- unitName: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 doFire _WSoldier1;
Additional Information
- See also:
- firecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:31
- hardrock
- Notes from before the conversion: It is often helpful to use doTarget first.
- Posted on March 25, 2007 - 23:17
- Hurricane
- A unit will not execute this command when his behaviour is set to "careless".
- Posted on Feb 18, 2012 - 21:07
- Zingo
- Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
- Posted on June 7, 2012 - 14:05
- Sakura_Chan
- Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands