BIS fnc camFollow: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 26: Line 26:




<h3 style="display:none">Bottom Section</h3>
 


[[Category:Functions|{{uc:camFollow}}]]
[[Category:Functions|{{uc:camFollow}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]]

Revision as of 00:52, 18 January 2021

Hover & click on the images for description

Description

Description:
Refresh a camera Field of View according to its distance with the target.
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera, target, refreshTime] call BIS_fnc_camFollow
Parameters:
camera: Object
target: Object or Position
refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
Return Value:
Nothing

Examples

Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;

Additional Information

See also:
Camera commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note