BIS fnc camFollow: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 26: | Line 26: | ||
[[Category:Functions|{{uc:camFollow}}]] | [[Category:Functions|{{uc:camFollow}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]] |
Revision as of 00:52, 18 January 2021
Description
- Description:
- Refresh a camera Field of View according to its distance with the target.
- Execution:
- call
- Groups:
- Camera
Syntax
- Syntax:
- [camera, target, refreshTime] call BIS_fnc_camFollow
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- Camera commands
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note