BIS fnc unitHeadgear: Difference between revisions
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{{Function| | {{Function| arma3|1.48|arg= local |MP arguments= | ||
|gr1 = Inventory| Randomise headgear and facewear of a character. | |||
{{Important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}| [unit, headgear, facewear] call BIS_fnc_unitHeadgear|p1= unit: [[Object]]|p2= headgear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of: | |||
|gr1 = Inventory | |||
| Randomise headgear and facewear of a character. | |||
{{Important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}} | |||
| [unit, headgear, facewear] call BIS_fnc_unitHeadgear | |||
|p1= unit: [[Object]] | |||
|p2= headgear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of: | |||
* [[Boolean]] - if [[false]], change nothing to the headgear | * [[Boolean]] - if [[false]], change nothing to the headgear | ||
* [[String]] - valid Headgear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]] | * [[String]] - valid Headgear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]] | ||
* [[Array]] - headgear list with individual probability | * [[Array]] - headgear list with individual probability|p3= facewear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of: | ||
|p3= facewear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of: | |||
* [[Boolean]] - if [[false]], change nothing to the facewear | * [[Boolean]] - if [[false]], change nothing to the facewear | ||
* [[String]] - valid facewear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]] | * [[String]] - valid facewear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]] | ||
* [[Array]] - facewear list with individual probability | * [[Array]] - facewear list with individual probability| [[Boolean]] - [[true]] when done|x1= <code><nowiki>[</nowiki>[[this]]] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear and face wear, same as [this, [], []]}}</code>|x2= <code><nowiki>[</nowiki>[[this]], [], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear only}}</code>|x3= <code><nowiki>[</nowiki>[[this]], [[nil]], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // facewear only}}</code>|x4= <code><nowiki>[</nowiki>[[this]], "myTemplate"] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // class defined in [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]}}</code>| [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]] |See also= | ||
| [[Boolean]] - [[true]] when done | |||
|x1= <code><nowiki>[</nowiki>[[this]]] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear and face wear, same as [this, [], []]}}</code> | |||
|x2= <code><nowiki>[</nowiki>[[this]], [], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear only}}</code> | |||
|x3= <code><nowiki>[</nowiki>[[this]], [[nil]], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // facewear only}}</code> | |||
|x4= <code><nowiki>[</nowiki>[[this]], "myTemplate"] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // class defined in [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]}}</code> | |||
| [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]] |See also= | |||
}} | }} | ||
[[Category:Functions|{{uc:unitHeadgear}}]] | [[Category:Functions|{{uc:unitHeadgear}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:unitHeadgear}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:unitHeadgear}}]] |
Revision as of 09:53, 18 January 2021
Description
Syntax
- Syntax:
- [unit, headgear, facewear] call BIS_fnc_unitHeadgear
- Parameters:
- unit: Object
- headgear: Boolean, String or Array - (Optional, default false) can be one of:
- Boolean - if false, change nothing to the headgear
- String - valid Headgear class or a valid class from Description.ext CfgUnitTemplates
- Array - headgear list with individual probability
- facewear: Boolean, String or Array - (Optional, default false) can be one of:
- Boolean - if false, change nothing to the facewear
- String - valid facewear class or a valid class from Description.ext CfgUnitTemplates
- Array - facewear list with individual probability
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
- Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
- Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
- Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext CfgUnitTemplates
Additional Information
Notes
-
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