unitAddons: Difference between revisions

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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Mods and Addons |GROUP1=
|gr1= Mods and Addons


| Returns list with addons the unit belongs to. |DESCRIPTION=
| Returns list with addons the unit belongs to.


| [[unitAddons]] className |SYNTAX=
| [[unitAddons]] className


|p1= className: [[String]] - class name of a unit/vehicle or object |PARAMETER1=
|p1= className: [[String]] - class name of a unit/vehicle or object


| [[Array]] - addon names |RETURNVALUE=
| [[Array]] - addon names




|x1= <code>[[hint]] [[str]] [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code>|EXAMPLE1=
|x1= <code>[[hint]] [[str]] [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code>




| [[activateAddons]] |SEEALSO=
| [[activateAddons]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 11:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns list with addons the unit belongs to.
Groups:
Mods and Addons

Syntax

Syntax:
unitAddons className
Parameters:
className: String - class name of a unit/vehicle or object
Return Value:
Array - addon names

Examples

Example 1:
hint str unitAddons typeOf player; //["A3_Characters_F_BLUFOR"]

Additional Information

See also:
activateAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 31, 2014 - 23:38
ffur2007slx2_5
1. From A3 1.14 hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player) 2. To return the addon that a weapon belongs to, use BIS_fnc_weaponAddon instead. E.g. ((primaryWeapon player) call BIS_fnc_weaponAddon); //return: "A3_Weapons_F_Rifles_Khaybar"

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