vectorDirVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.32 | |1.32 | ||
|arg= global | |arg= global | ||
|gr1= Math - Vectors | |gr1= Math - Vectors | ||
|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope. | | Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope. | ||
Line 14: | Line 14: | ||
* A unit facing East would return <tt>[1,0,0]</tt> | * A unit facing East would return <tt>[1,0,0]</tt> | ||
* A unit facing South would return <tt>[0,-1,0]</tt> | * A unit facing South would return <tt>[0,-1,0]</tt> | ||
* A unit facing West would return <tt>[-1,0,0]</tt> | * A unit facing West would return <tt>[-1,0,0]</tt> | ||
| '''vectorDirVisual''' objectName | | '''vectorDirVisual''' objectName | ||
|p1= objectName: [[Object]] | |p1= objectName: [[Object]] | ||
| [[Array]] - format [[Vector3D]] | | [[Array]] - format [[Vector3D]] | ||
|x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code> | |x1= <code>_dirVector = [[vectorDirVisual]] _unit;</code> | ||
| [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]] | | [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]] | ||
}} | }} |
Revision as of 11:40, 18 January 2021
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- vectorDirVisual objectName
- Parameters:
- objectName: Object
- Return Value:
- Array - format Vector3D
Examples
- Example 1:
_dirVector = vectorDirVisual _unit;
Additional Information
- See also:
- vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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