say: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
||
Line 70: | Line 70: | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
Revision as of 13:39, 18 January 2021
Description
- Description:
- Make unit say given sound. The sound is defined in CfgSounds. If the unit is a person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
- A dead or non-existent unit obviously cannot say anything.
- If the camera is not within given range, title is not shown and the sound will not be heard.
- See also playSound in order to play a sound wherever the camera/player is.
- Groups:
- Sounds
Syntax 1
- Syntax:
- from say sound
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 2
- Syntax:
- from say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say sound
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound.
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- say3Dsay2DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands