unitPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")
Line 29: Line 29:
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->

Revision as of 14:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Return the unit position rules.
The return value is always "Auto" unless the unit has gotten a setUnitPos command. In that case the value is the last stance the unit was ordered to.
Available modes are listed at setUnitPos.
Multiplayer:
Unit pos set by setUnitPosWeak is not returned for remote (non-local) units.
Groups:
Unit Control

Syntax

Syntax:
unitPos unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
hint str unitPos _unit;

Additional Information

See also:
setUnitPossetUnitPosWeakstance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note