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[[Category:Scripting Commands|WEAPONS]] | [[Category:Scripting Commands|WEAPONS]] |
Revision as of 14:09, 18 January 2021
Description
- Description:
- Returns array of names of all unit's weapons.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 12:07, 20 January 2007
- Bdfy
- (A1 1.02) this command returns only weapons defined for the primary turret of the vehicle. for ex. only ["D81", "PKT"] for t72, not ["D81", "PKT","DSHKM"]
- Posted on 06:01, 3 March 2007 (CET)
- Donnervogel
- weapons never returns the weapon "Throw" which all soldier units have have to throw handgrenades. You'd have to use hasWeapon to verfy it. Also handgrenades are not listed since they are magazines. Use magazines for that.
- Posted on 11 March 2011
- kju
- Use weaponsTurret to determine the weapons of a non gunner/turret position.
- Posted on 25 November 2011
- Dr_Eyeball
- This command does not include non-turret weapons, such as smoke, flare or chaff launchers which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy. (Unsure whether it excludes it because it is not in the turret or because these are not considered true weapons via some property.)
- Posted on 18 June 2013
- Druid
- Lists also weapons in inventory from Arma 3 ver. 0.70.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands