BIS fnc camFollow: Difference between revisions
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[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> | [_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> | ||
| [[:Category:Command Group: Camera Control|Camera commands]] | | [[:Category:Command Group: Camera Control|Camera commands]] }} | ||
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Revision as of 14:57, 18 January 2021
Description
- Description:
- Refresh a camera Field of View according to its distance with the target.
- Execution:
- call
- Groups:
- Camera
Syntax
- Syntax:
- [camera, target, refreshTime] call BIS_fnc_camFollow
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- Camera commands
Notes
-
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