unitTurret: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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| [[Array]] - turret path | | [[Array]] - turret path | ||
|x1= <code>_vehicle [[unitTurret]] _gunner;</code> | |x1= <code>_vehicle [[unitTurret]] _gunner;</code> | ||
|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code> | |x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code> | ||
| [[turretUnit]], [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]] | | [[turretUnit]], [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]] |
Revision as of 18:13, 18 January 2021
Description
- Description:
- Returns the turret path the given vehicle's gunner is in. [-1] is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array [] is returned. To get unit in turret see turretUnit
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle unitTurret gunner
- Parameters:
- vehicle: Object
- gunner: Object
- Return Value:
- Array - turret path
Examples
- Example 1:
_vehicle unitTurret _gunner;
- Example 2:
vehicle player unitTurret player;
Additional Information
- See also:
- turretUnitdrivergunnercommandereffectiveCommandercurrentPilotmoveInTurretassignAsTurretassignedVehicleRolelockedTurretisTurnedOut
Notes
-
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