doFire: Difference between revisions
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|x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code> | |x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code> | ||
| [[fire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] | |seealso= [[fire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] | ||
}} | }} | ||
Revision as of 23:43, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object or Array
- target: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_ESoldier1 doFire _WSoldier1;
Additional Information
- See also:
- firecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 3, 2006 - 14:31
- hardrock
- Notes from before the conversion: It is often helpful to use doTarget first.
- Posted on March 25, 2007 - 23:17
- Hurricane
- A unit will not execute this command when his behaviour is set to "careless".
- Posted on Feb 18, 2012 - 21:07
- Zingo
- Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
- Posted on June 7, 2012 - 14:05
- Sakura_Chan
- Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.