weapons: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
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|x1= <code>_wArray <nowiki>=</nowiki> [[weapons]] [[player]];</code>
|x1= <code>_wArray <nowiki>=</nowiki> [[weapons]] [[player]];</code>


| [[magazines]], [[weaponsTurret]], [[assignedVehicleRole]] [[weaponState]]
|seealso= [[magazines]], [[weaponsTurret]], [[assignedVehicleRole]] [[weaponState]]
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Revision as of 00:14, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
Syntax needed
Parameters:
vehicleName: Object
Return Value:
Return value needed

Examples

Example 1:
_wArray = weapons player;

Additional Information

See also:
magazinesweaponsTurretassignedVehicleRole weaponState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 12:07, 20 January 2007
Bdfy
(A1 1.02) this command returns only weapons defined for the primary turret of the vehicle. for ex. only ["D81", "PKT"] for t72, not ["D81", "PKT","DSHKM"]
Posted on 06:01, 3 March 2007 (CET)
Donnervogel
weapons never returns the weapon "Throw" which all soldier units have have to throw handgrenades. You'd have to use hasWeapon to verfy it. Also handgrenades are not listed since they are magazines. Use magazines for that.
Posted on 11 March 2011
kju
Use weaponsTurret to determine the weapons of a non gunner/turret position.
Posted on 25 November 2011
Dr_Eyeball
This command does not include non-turret weapons, such as smoke, flare or chaff launchers which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy. (Unsure whether it excludes it because it is not in the turret or because these are not considered true weapons via some property.)
Posted on 18 June 2013
Druid
Lists also weapons in inventory from Arma 3 ver. 0.70.