positionCameraToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
Line 31: Line 31:


<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on October 17, 2008 - 11:25</dd>
<dd class="notedate">Posted on October 17, 2008 - 11:25</dd>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>

Revision as of 21:43, 5 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Camera ControlPositions

Syntax

Syntax:
Syntax needed
Parameters:
cameraPos: PositionRelative - Relative camera position, format [x, z, y]

Note that y and z for this command are swapped around, which is different from your usual model space coordinates format
Return Value:
Return value needed

Examples

Example 1:
_worldPos = positionCameraToWorld _cameraPos;
Example 2:
Example demonstrating reversed y and z:player setDir 0; //assuming player is looking forward hint str [positionCameraToWorld [0,0,0], positionCameraToWorld [0,0,1]]; //[[2481.35,5671.21,1.51395],[2481.35,5672.21,1.46955]]

Additional Information

See also:
modelToWorldmodelToWorldVisualgetCameraViewDirectionweaponDirectioneyeDirectionvectorDirvectorDirVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 17, 2008 - 11:25
Kronzky
By measuring the distance between the camera and the player one can determine whether 1st-person or 3rd-person view is being used: if ((positionCameraToWorld [0,0,0] distance player)>2) then {hint "3rd person"} else {hint "1st person"};
Posted on 22:45, 17 October 2010 (CEST)
Worldeater
The camera coordinate system is different from the model coordinate system: when modelToWorld uses [x, y, z] then positionCameraToWorld uses [x, z, y]. So for a steady camera the following is true: positionCameraToWorld [5,10,15] == _camera modelToWorld [5,15,10];
Posted on July 20, 2014 - 20:07 (UTC)
AgentRev
When over land, the position returned is in format PositionATL, and over sea, PositionASLW.