lookAt: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= Unit Control | |gr1= Unit Control | ||
| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully. | |descr= Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully. | ||
| unit(s) | |s1= unit(s) [[lookAt]] position | ||
|p1= unit(s): [[Object]] or [[Array]] | |p1= unit(s): [[Object]] or [[Array]] | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code> _someSoldier | |x1= <code>_someSoldier [[lookAt]] _otherSoldier</code> | ||
|x2= <code> [_someSoldier, _otherSoldier] | |||
|x3=<code>[[hint]] "R U N !"; | |x2= <code>[_someSoldier, _otherSoldier] [[lookAt]] [[markerPos]] "markerOne"</code> | ||
|x3= <code>[[hint]] "R U N !"; | |||
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]]; | BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]]; | ||
[[createVehicleCrew]] BFG; | [[createVehicleCrew]] BFG; | ||
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}; | }; | ||
};</code> | };</code> | ||
|seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]] | |seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]] | ||
}} | }} | ||
Revision as of 14:07, 10 June 2021
Description
- Description:
- Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) lookAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier lookAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
- Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
- glanceAtcommandWatchdoWatchfreeLook
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control