setUnitAbility: Difference between revisions
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m (Text replacement - "AI Combat Modes" to "Combat Modes") |
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|x1= <code>_unit [[setUnitAbility]] 1;</code> | |x1= <code>_unit [[setUnitAbility]] 1;</code> | ||
|x2= <code>bob [[setUnitAbility]] -[[log]] 0; | |x2= <code>bob [[setUnitAbility]] -[[log]] 0; |
Revision as of 20:15, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- value: Number
- Return Value:
- Return value needed
Examples
- Example 1:
_unit setUnitAbility 1;
- Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF
Additional Information
- See also:
- skillsetSkillCfgAISkillCombat Modes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 8, 2014 - 09:20 (UTC)
- Dwarden
- AFAIK not used in Arma 3 anymore (or equals to setSkill)