allActiveTitleEffects: Difference between revisions

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| [[allActiveTitleEffects]]
| [[allActiveTitleEffects]]


| [[Array]] of [[Number]]s, where each number represents index of currently active effect layer.
|r1=[[Array]] of [[Number]]s, where each number represents index of currently active effect layer.


|x1= <code>[[cutText]] ["Hello World!" ,"PLAIN", 2];
|x1= <code>[[cutText]] ["Hello World!" ,"PLAIN", 2];

Revision as of 20:37, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Return Value:
Array of Numbers, where each number represents index of currently active effect layer.

Examples

Example 1:
cutText ["Hello World!" ,"PLAIN", 2]; hint str allActiveTitleEffects; // [0]
Example 2:
21 cutText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [21]
Example 3:
cutText ["Hello World!", "PLAIN", 2]; titleText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [-1, 0]

Additional Information

See also:
allCutLayerscutTextcutRsccutObjcutFadeOuttitleTexttitleRsctitleObjtitleFadeOutTitle Effect Type

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note