createMarkerLocal: Difference between revisions
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If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. | If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. | ||
{{Feature | important | Local markers have own set of local commands "xxmarkerxxLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker.}} | |||
| [[createMarkerLocal]] [name, position, channel, creator] | | [[createMarkerLocal]] [name, position, channel, creator] |
Revision as of 23:05, 10 June 2021
Description
- Description:
- Description needed
- Multiplayer:
- createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
- Groups:
- Markers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [name, position, channel, creator]: Array
- name: String
- position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
- channel: Number - (Optional)The marker side for MP. Template:Since
- creator: Object - (Optional) The marker creator for MP. Template:Since
- Return Value:
- String - The marker's name or empty string if the marker name is not unique.
Examples
- Example 1:
_marker = createMarkerLocal ["Marker1", position player];
Additional Information
- See also:
- allMapMarkersdeleteMarkerLocalcreateMarkersetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocalBIS_fnc_markerToStringBIS_fnc_stringToMarkerLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";