BIS fnc sayMessage: Difference between revisions

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|seealso= [[say]], [[say3D]], [[directSay]], [[groupRadio]], [[vehicleRadio]], [[sideRadio]], [[commandRadio]], [[globalRadio]], [[customRadio]]
|seealso= [[say]], [[say3D]], [[directSay]], [[groupRadio]], [[vehicleRadio]], [[sideRadio]], [[commandRadio]], [[globalRadio]], [[customRadio]]
}}
}}


[[Category:{{Name|arma3}}: Functions|{{uc:sayMessage}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sayMessage}}]]

Revision as of 23:34, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Sound

Syntax

Syntax:
Syntax needed
Parameters:
speaker: Object or Side
message: String - must be defined in either CfgSounds or CfgRadio
channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
Return Value:
Boolean - true when done

Examples

Example 1:
[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;

Additional Information

See also:
saysay3DdirectSaygroupRadiovehicleRadiosideRadiocommandRadioglobalRadiocustomRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note