collect3DENHistory: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.56 | |||
|1.56 | |||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Execute a block of code in which all Eden Editor operations will be recorded as one history step. For example creating an entity, setting its attributes and then connections would normally be recorded as three different steps. Calling them all within single '''collect3DENHistory''' block will group them together and the user will need to undo only once to revert the changes. | |descr= Execute a block of code in which all Eden Editor operations will be recorded as one history step. For example creating an entity, setting its attributes and then connections would normally be recorded as three different steps. Calling them all within single '''collect3DENHistory''' block will group them together and the user will need to undo only once to revert the changes. | ||
{{Feature | Informative | The code will be run in [[Scheduler#Unscheduled_Environment|Unscheduled Environment]], which means you can't [[canSuspend|suspend]] the code via commands e.g. {{ic|[[sleep]]}}.}} | {{Feature | Informative | The code will be run in [[Scheduler#Unscheduled_Environment|Unscheduled Environment]], which means you can't [[canSuspend|suspend]] the code via commands e.g. {{ic|[[sleep]]}}.}} | ||
| | |s1= [[collect3DENHistory]] code | ||
|p1= code: [[Code]] | |p1= code: [[Code]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 20: | Line 19: | ||
Creates a logic and connects it to player in one history step. | Creates a logic and connects it to player in one history step. | ||
| | |seealso= [[add3DENConnection]] [[create3DENComposition]] [[create3DENEntity]] [[delete3DENEntities]] [[do3DENAction]] [[remove3DENConnection]] [[set3DENAttributes]] [[set3DENObjectType]] | ||
[[add3DENConnection]] | |||
[[create3DENComposition]] | |||
[[create3DENEntity]] | |||
[[delete3DENEntities]] | |||
[[do3DENAction]] | |||
[[remove3DENConnection]] | |||
[[set3DENAttributes]] | |||
[[set3DENObjectType]] | |||
}} | }} | ||
Revision as of 09:33, 11 June 2021
Description
- Description:
- Execute a block of code in which all Eden Editor operations will be recorded as one history step. For example creating an entity, setting its attributes and then connections would normally be recorded as three different steps. Calling them all within single collect3DENHistory block will group them together and the user will need to undo only once to revert the changes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- collect3DENHistory code
- Parameters:
- code: Code
- Return Value:
- Nothing
Examples
- Example 1:
collect3DENHistory { _logic = create3DENEntity ["Logic", "Logic", position player]; add3DENConnection ["Sync", [_logic], player ]; };
Creates a logic and connects it to player in one history step.
Additional Information
- See also:
- add3DENConnection create3DENComposition create3DENEntity delete3DENEntities do3DENAction remove3DENConnection set3DENAttributes set3DENObjectType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 26, 2020 - 01:15 (UTC)
- 7erra
-
Contrary to other code block structures (call, if/then/exitWith, switch/case/default, etc.) the code block of collect3DENHistory will not return any value:
_unit = collect3DENHistory { create3DENEntity ["Object", "C_Protagonist_VR_F", screenToWorld [0.5, 0.5]]; }; _unit // <null>