BIS fnc sayMessage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
Line 13: Line 13:
| Make a speaker say a message.
| Make a speaker say a message.


| [speaker, message, channel] call [[BIS_fnc_sayMessage]]
|s1=[speaker, message, channel] call [[BIS_fnc_sayMessage]]


|p1= speaker: [[Object]] or [[Side]]
|p1= speaker: [[Object]] or [[Side]]

Revision as of 15:57, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Sound

Syntax

Syntax:
[speaker, message, channel] call BIS_fnc_sayMessage
Parameters:
speaker: Object or Side
message: String - must be defined in either CfgSounds or CfgRadio
channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
Return Value:
Boolean - true when done

Examples

Example 1:
[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;

Additional Information

See also:
saysay3DdirectSaygroupRadiovehicleRadiosideRadiocommandRadioglobalRadiocustomRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note