BIS fnc moveIn: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output.
| Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output.


| [vehicle, unit, role] call [[BIS_fnc_moveIn]]
|s1=[vehicle, unit, role] call [[BIS_fnc_moveIn]]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 15:59, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Multiplayer:
unit must be local
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, unit, role] call BIS_fnc_moveIn
Parameters:
vehicle: Object
unit: Object - the unit to move into vehicle
role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
  • "driver"
  • "gunner"
  • "commander"
  • "cargo"
  • "turret"
  • "": will load unit in the first available seat (using moveInAny)
Return Value:
Boolean - true if moved in successfully

Examples

Example 1:
[myCar, player, "cargo"] [call]] BIS_fnc_moveIn;
Example 2:
[myTank, player, ["turret", [0]]] [call]] BIS_fnc_moveIn;
Example 3:
[myTank, player, ["turret", -1]] [call]] BIS_fnc_moveIn; // will moveInDriver the player

Additional Information

See also:
moveInDrivermoveInGunnermoveInCommandermoveInCargomoveInTurretmoveInAny

Notes

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