BIS fnc setObjectRotation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "'''(BI(N|S)_fnc_[a-zA-Z0-9_]+)'''" to "$1") |
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| Set object rotation. | | Set object rotation. | ||
| [object,array] [[call]] | | [object,array] [[call]] [[BIS_fnc_setObjectRotation]] | ||
|p1= object: [[Object]] - Object to manipulate | |p1= object: [[Object]] - Object to manipulate | ||
Line 17: | Line 17: | ||
*3: Roll | *3: Roll | ||
|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] | |x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] [[BIS_fnc_setObjectRotation]]; | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 20:26, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - Object to manipulate
- object: Array - Vector in format:
- 1: Yaw
- 2: Pitch
- 3: Roll
- Return Value:
- Nothing
Examples
- Example 1:
- [cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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