createMarkerLocal: Difference between revisions
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Revision as of 22:36, 12 June 2021
Description
- Description:
- Description needed
- Multiplayer:
- createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
- Groups:
- Markers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [name, position, channel, creator]: Array
- name: String
- position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
- channel: Number - (Optional)The marker side for MP. Template:Since
- creator: Object - (Optional) The marker creator for MP. Template:Since
- Return Value:
- String - The marker's name or empty string if the marker name is not unique.
Examples
- Example 1:
_marker = createMarkerLocal ["Marker1", position player];
Additional Information
- See also:
- allMapMarkersdeleteMarkerLocalcreateMarkersetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocalBIS_fnc_markerToStringBIS_fnc_stringToMarkerLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Unknown
- To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";
Categories:
- Stubs
- Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands