terrainIntersect: Difference between revisions

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| Checks for intersection of terrain between two AGL positions. Returns [[true]] if intersects with terrain. For ASL variant see [[terrainIntersectASL]]
| Checks for intersection of terrain between two AGL positions. Returns [[true]] if intersects with terrain. For ASL variant see [[terrainIntersectASL]]


| '''terrainIntersect''' [pos1, pos2]
|s1=  '''terrainIntersect''' [pos1, pos2]


|p1= [pos1, pos2]: [[Array]]
|p1= [pos1, pos2]: [[Array]]

Revision as of 23:28, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Geometry

Syntax

Syntax:
terrainIntersect [pos1, pos2]
Parameters:
[pos1, pos2]: Array
pos1: Array - start position in format PositionAGL
pos2: Array - end position in format PositionAGL
Return Value:
Boolean

Examples

Example 1:
_intersects = terrainIntersect [getPos player, getPos chopper];
Example 2:
_intersects = terrainIntersect [position player, position enemy1];

Additional Information

See also:
terrainIntersectAtASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectASLlineIntersectsObjscheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on may 31, 2012 - 10:40 (CEST)
Lou Montana
Please note the difference :
  • terrainIntersect
  • terrainIntersectASL
  • lineIntersects
  • lineIntersectsWith
  • lineIntersectsObjs
  • intersect
Posted on may 31, 2012 - 10:40 (CEST)
Rocket
This command is CPU intensive on the engine, be careful with its use.
Posted on Jun 23, 2012 - 17:15 (CEST)
Dwarden
This command was changed to ATL and counterpart for ASL was added in build 94049.