allActiveTitleEffects: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *\[\[([a-zA-Z0-9_]+)\]\] * \|r1=" to "|s1= $1 |r1=") |
||
Line 9: | Line 9: | ||
| Returns a list of all layers that have currently active title effect. Numbers equal to or greater than 0 represent cut layers, where as -1 represents title layer (see [[Title Effect Type]]). Named layers are represented by their respective index.{{Feature | Informative | Effects created with [[titleText]], [[titleRsc]] and [[titleObj]] commands do not have a numbered layer, so they are represented as -1 layer in the result. Effects created with [[cutText]], [[cutRsc]] and [[cutObj]] are created either on layer 0, if no layer is specified, or on the given layer, if the layer index is specified, so they are represented by the layer index.}} | | Returns a list of all layers that have currently active title effect. Numbers equal to or greater than 0 represent cut layers, where as -1 represents title layer (see [[Title Effect Type]]). Named layers are represented by their respective index.{{Feature | Informative | Effects created with [[titleText]], [[titleRsc]] and [[titleObj]] commands do not have a numbered layer, so they are represented as -1 layer in the result. Effects created with [[cutText]], [[cutRsc]] and [[cutObj]] are created either on layer 0, if no layer is specified, or on the given layer, if the layer index is specified, so they are represented by the layer index.}} | ||
| [[allActiveTitleEffects]] | |s1= [[allActiveTitleEffects]] | ||
|r1=[[Array]] of [[Number]]s, where each number represents index of currently active effect layer. | |r1=[[Array]] of [[Number]]s, where each number represents index of currently active effect layer. |
Revision as of 15:49, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- allActiveTitleEffects
- Return Value:
- Array of Numbers, where each number represents index of currently active effect layer.
Examples
- Example 1:
cutText ["Hello World!" ,"PLAIN", 2]; hint str allActiveTitleEffects; // [0]
- Example 2:
21 cutText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [21]
- Example 3:
cutText ["Hello World!", "PLAIN", 2]; titleText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [-1, 0]
Additional Information
- See also:
- allCutLayerscutTextcutRsccutObjcutFadeOuttitleTexttitleRsctitleObjtitleFadeOutTitle Effect Type
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note