vectorDirVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope. | |descr= Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope. | ||
* A unit facing North would return <tt>[0,1,0]</tt> | * A unit facing North would return <tt>[0,1,0]</tt> | ||
* A unit facing East would return <tt>[1,0,0]</tt> | * A unit facing East would return <tt>[1,0,0]</tt> |
Revision as of 21:26, 13 June 2021
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- vectorDirVisual objectName
- Parameters:
- objectName: Object
- Return Value:
- Array - format Vector3D
Examples
- Example 1:
_dirVector = vectorDirVisual _unit;
Additional Information
- See also:
- vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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