BIS fnc camFollow: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| tkoh | |game1= tkoh | ||
|1.00 | |version1= 1.00 | ||
|game2= arma3 | |game2= arma3 | ||
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|descr= Refresh a camera Field of View according to its distance with the target. | |descr= Refresh a camera Field of View according to its distance with the target. | ||
|s1=[camera, target, refreshTime] call [[BIS_fnc_camFollow]] | |s1= [camera, target, refreshTime] call [[BIS_fnc_camFollow]] | ||
|p1= camera: [[Object]] | |p1= camera: [[Object]] | ||
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|p2= target: [[Object]] or [[Position]] | |p2= target: [[Object]] or [[Position]] | ||
|p3= refreshTime: [[Number]] - (Optional, default 1) transition time in seconds. If ''refreshTime'' is '''positive''', a refresh happens only once. if ''refreshTime'' is '''negative''', the refresh will loop (with a transition time of [[abs|absolute]] ''refreshTime'') until camera [[isNull|is null]] | |p3= refreshTime: [[Number]] - (Optional, default 1) transition time in seconds. | ||
If ''refreshTime'' is '''positive''', a refresh happens only once. | |||
if ''refreshTime'' is '''negative''', the refresh will loop (with a transition time of [[abs|absolute]] ''refreshTime'') until camera [[isNull|is null]] | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> | [_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> | ||
| [[:Category:Command Group: Camera Control|Camera commands | |seealso= [[:Category:Command Group: Camera Control|Camera commands]] | ||
}} | |||
Revision as of 23:26, 13 June 2021
Description
- Description:
- Refresh a camera Field of View according to its distance with the target.
- Execution:
- call
- Groups:
- Camera
Syntax
- Syntax:
- [camera, target, refreshTime] call BIS_fnc_camFollow
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- Camera commands
Notes
-
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