BIS fnc camFollow: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
m (Some wiki formatting)
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{{RV|type=function
{{RV|type=function


| tkoh
|game1= tkoh
|1.00
|version1= 1.00


|game2= arma3
|game2= arma3
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|descr= Refresh a camera Field of View according to its distance with the target.
|descr= Refresh a camera Field of View according to its distance with the target.


|s1=[camera, target, refreshTime] call [[BIS_fnc_camFollow]]
|s1= [camera, target, refreshTime] call [[BIS_fnc_camFollow]]


|p1= camera: [[Object]]
|p1= camera: [[Object]]
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|p2= target: [[Object]] or [[Position]]
|p2= target: [[Object]] or [[Position]]


|p3= refreshTime: [[Number]] - (Optional, default 1) transition time in seconds. If ''refreshTime'' is '''positive''', a refresh happens only once. if ''refreshTime'' is '''negative''', the refresh will loop (with a transition time of [[abs|absolute]] ''refreshTime'') until camera [[isNull|is null]]
|p3= refreshTime: [[Number]] - (Optional, default 1) transition time in seconds.
If ''refreshTime'' is '''positive''', a refresh happens only once.
if ''refreshTime'' is '''negative''', the refresh will loop (with a transition time of [[abs|absolute]] ''refreshTime'') until camera [[isNull|is null]]


|r1= [[Nothing]]
|r1= [[Nothing]]
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[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code>
[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code>


| [[:Category:Command Group: Camera Control|Camera commands]] }}
|seealso= [[:Category:Command Group: Camera Control|Camera commands]]
 
}}
[[Category:{{Name|tkoh}}: Functions|{{uc:camFollow}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:camFollow}}]]

Revision as of 23:26, 13 June 2021

Hover & click on the images for description

Description

Description:
Refresh a camera Field of View according to its distance with the target.
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera, target, refreshTime] call BIS_fnc_camFollow
Parameters:
camera: Object
target: Object or Position
refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
Return Value:
Nothing

Examples

Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;

Additional Information

See also:
Camera commands

Notes

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