crew: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *ofp * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofp |version1= $1 |game2") |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe |
Revision as of 00:24, 14 June 2021
Description
- Description:
- Returns the crew (both dead and alive) of the given vehicle.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- crew vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Array - An array with all units in the vehicle is returned.
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 3 February, 2010 - 11:28
- Ofpwarior
- The crew command will return crew in order [driver,gunner,commander,turrets,cargo]
- Posted on 1 June, 2014 - 18:17
- SilentSpike
- The crew command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a unit (man, module, etc.) it will return an array containing that unit.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation